Shooting by Rest
Player shooting on no rest compared with three or more days of rest, with attempt counts and uncertainty shown for each split.
Keep in mind A positive difference means higher shooting efficiency with more rest. Opponents, shot selection and reasons for missed games can also affect the split.
On this page
The two rest groups
Rest is measured from the player’s own appearances. A player returning after several days away can be rested even when the team played the night before.
no rest played again the very next day 3+ days rest three or more days since his last appearance rest effect eFG% on 3+ days − eFG% on no rest
Games with one or two days of rest are excluded from this comparison. The two buckets isolate the shortest and longest rest categories used on the page.
Shooting efficiency: eFG%
Shooting is measured as effective field goal percentage, which credits a three-pointer at 1.5 times a two-pointer to account for the extra point. Raw field goal percentage counts every made shot equally.
eFG% = (FGM + 0.5 × 3PM) / FGA
Attempts and uncertainty
A rest effect is a difference of two percentages, each from a limited number of attempts, so it carries real uncertainty. The page computes the standard error of that difference and uses it to decide which splits to emphasise. Smaller splits relative to their uncertainty are muted.
standard error ≈ √( 2500 / noRestFGA + 2500 / restedFGA )
The 2500 comes from a binary outcome with a 50% make probability, expressed in percentage points. It is an approximation: eFG% weights three-pointers differently, and attempts within a game are not necessarily independent. Fewer attempts produce a larger uncertainty estimate.
Lowering the adjustable attempt floor includes more players, but their splits generally have fewer attempts and greater uncertainty.
How career estimates are adjusted
Career estimates require at least 150 attempts in each rest group. The export shrinks each raw gap toward the mean gap among eligible players, with more shrinkage when its standard error is larger. This reduces uncertain extremes; it does not remove differences in opponents, shot selection, or reasons for missing games.
Full limitations
- —Shot difficulty. A rested player taking harder shots against a set defence can shoot worse while playing better.
- —Why a player missed games. An injury and planned rest can produce the same gap between appearances without providing the same recovery.
- —Opponent quality and defensive scheme.
- —Minutes and fatigue within a game. This is about rest before tip-off, not late-game legs.
- —A single season can contain too few attempts to distinguish a rest association from sampling variation. Compare the uncertainty and season-by-season results before interpreting a split.